Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)

At Mozilla

Posted 27 Oct 2026 · Application link last checked 27 Oct 2026

Applicant Eligibility Open to: 🇨🇦 Canada
Employment Type Contract
Compensation Salary not disclosed
Source Mozilla careers site

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Who Can Apply

This role is open to people based in Canada — Remote Canada. If you live somewhere else, you probably can't be hired for it unless the posting says otherwise.

Role Overview

The role

You will take on the ongoing maintenance and engineering work in Firefox’s Graphics area (rendering, compositing, images, canvas, WebGL). You help keep the graphics code healthy.

Responsibilities

  • Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues.
  • Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android).
  • Carry code review and routine upkeep so the FTE engineers can focus on performance.

Definition of done

A healthy Graphics area, backlog and regressions kept down, with the team’s senior engineers freed to focus on performance.

Required qualifications

  • Strong C++ and/or Rust.
  • Knowledge of graphics frameworks and GPU architecture.
  • Strong debugging and optimization in a multithreaded codebase.
  • Able to work independently and lead technically in a large, mature codebase.

Preferred

  • Shader languages; mobile/Android; open-source collaboration.

Hiring Ranges:

Read the full job description on Mozilla's site ›

Category

Software & Tech

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